As any major prize-giving event nears, you'll find a demand for the addition additional classifications to honor underappreciated efforts and fill the spirits of followers who have specialized interests.
Another commentator has already made supporting a scary games classification. That would rule. So would board games, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize since similar to blinkered fanatics, there's a strong justification supporting my request stands as crucial and important of all. The demand is this: There should be an award type for logic-based games.
Categorizing Game Types
Classifying creative works defies precise measurement; opinions vary greatly, and inevitably generate discussions resulting in unclear classifications. This explains why movie academies avoid this approach. But it is a necessary evil within the realm of interactive entertainment, showing incredible range it's challenging to consider them one unified medium.
To recognize the complete range of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, classification by type becomes crucial.
Present Award Structure
Leading game ceremonies currently feature award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Together, these award types successfully include a lot of ground, and you can find room accommodating various experiences.
This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Consider three of recent excellent titles, each quite distinct: the architectural riddles from a specific release, fast-paced pattern recognition of another game, thought-provoking social scenarios in another game. Where could they possibly go between these six categories? Unfortunately, nowhere.
The Representation Problem
There are dozens outstanding logic titles published annually that have no home in entertainment awards, if they accidentally match award groups including Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.
- A renowned logic title received no recognition for anything during that awards season
- Another creative title was excluded during that ceremony
- A beloved organization game received no acknowledgment recently
- Only a few brain-teasers managed to sneak into niche award types
Value of Brain-Teasers
These are often small games, yet the craft in brain-teasers holds tremendous importance. Iconic mobile puzzle games rank among most popular titles in the world maintaining this status for an extended period.
The iconic tile-matching title challenges popular creative games claiming status as most purchased experience; it also contends for best game of all time. Puzzle games are foundational for gaming as medium, and they are in conversation with diverse game types.
Proposal and Rationale
Brain-teasers wouldn't encounter that issue. One could readily select multiple candidates with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, given the need to exclude numerous deserving experiences.
To emphasize again, these represent titles that otherwise have no home in important events. Puzzle game makers are working at the hard edge interactive creation, creating some of essential manifestations of the video game form. Similar to film action specialists, they warrant appreciation. Don't make them wait decades.